SensO. is a ball that is connected to an application that works like a gathering place for exercise programs, reminders and encouragements to exercise. This is to promote and encourage physical activity in the elderly with osteoarthritis, as well as facilitate rehabilitation exercises.
SensO. is a ball that is connected to an application that works like a gathering place for exercise programs, reminders and encouragements to exercise. This is to promote and encourage physical activity in the elderly with osteoarthritis, as well as facilitate rehabilitation exercises.
Product Design
UI & UX Design
UX Research
Frontend Development
Timeline: 2023, 4 Weeks
Course: Innovative mobile services and systems, togehter with Daresay by Knightec.
The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design.
Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.
The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design.
Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.
The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design.
Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.
Our final concept was Senso, a system combining a connected ball and a mobile application. The Senso Ball guided users through physical exercises with real-time feedback, while the app enabled progress tracking and training management. Together, they formed an accessible and motivating tool designed to make rehabilitation easier, more engaging, and more effective for elderly users.