SensO.

An intuitive rehab system helping seniors stay motivated and active.

Overview

Overview

Overview

SensO. is a ball that is connected to an application that works like a gathering place for exercise programs, reminders and encouragements to exercise. This is to promote and encourage physical activity in the elderly with osteoarthritis, as well as facilitate rehabilitation exercises.

Challenge

Challenge

Challenge

SensO. is a ball that is connected to an application that works like a gathering place for exercise programs, reminders and encouragements to exercise. This is to promote and encourage physical activity in the elderly with osteoarthritis, as well as facilitate rehabilitation exercises.

👩🏻‍💻 Role

Product Design UI & UX Design UX Research Frontend Development

🛠️ Tools

Figma React Native Expo

🕵️ Details

Timeline: 2023, 4 Weeks Course: Innovative mobile services and systems, togehter with Daresay by Knightec.

The Process

The Process

The Process

The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design. Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.

The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design. Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.

The project was based on the problem statement “How can we empower seniors, as individuals, in their daily lives?”. We explored common challenges for elderly individuals with osteoarthritis—such as low motivation in rehabilitation, lack of accessible tools, and overly complex programs—and used these insights to guide our design. Through brainstorming, sketches, and mood boards, we shaped the concept and created wireframes and high-fidelity prototypes. My main focus was on designing the app with accessibility in mind, using large touch targets, high-contrast colors, simple navigation, and motivating visual feedback. I also supported the implementation by building small components in React Native. Internal testing allowed us to refine navigation and visual hierarchy, although usability testing with seniors would have been the natural next step.

Final Results

Final Results

Final Results

Our final concept was Senso, a system combining a connected ball and a mobile application. The Senso Ball guided users through physical exercises with real-time feedback, while the app enabled progress tracking and training management. Together, they formed an accessible and motivating tool designed to make rehabilitation easier, more engaging, and more effective for elderly users.

💌 Get in touch at

💌 Get in touch at

moa.tyren00@gmail.com

moa.tyren00@gmail.com

moa.tyren00@gmail.com